Sprite:setShaderConstant

From GiderosMobile
Revision as of 20:56, 7 February 2023 by MoKaLux (talk | contribs)

Available since: Gideros 2017.4
Class: Sprite

Description

Changes the value of a uniform from lua.

Sprite:setShaderConstant(uniformName,dataType,mult,data,programType,programVariant)

Parameters

uniform name: (string) the uniform name to change
data type: (int) the type of data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) and the actual data to set, either as a table or as multiple arguments
program type: (int) the type of program this constant applies to optional
program variant: (int) the variant of program this constant applies to optional