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Available since: Gideros 2017.4
Class: Sprite


To change the value of a uniform from lua

 Sprite:setShaderConstant(uniform name,data type,mult,data)


uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments