Sprite:setShaderConstant

From GiderosMobile


Available since: Gideros 2017.4
Class: Sprite

Description

To change the value of a uniform from lua

 Sprite:setShaderConstant(uniformName,dataType,mult,data,programType,programVariant)

Parameters

uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments
program type: (int) The type of program this constant applies to optional
program variant: (int) The variant of program this constant applies to optional