R3d.Body:testPointInside
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Body
Description
Checks if a 3D point is inside a RigidBody.
(bool) = r3d.Body:testPointInside(x,y,z)
World Query Collider
A world query collider is a collider used to perform world queries on it. World queries are manual queries perform on the physics world like raycasting or testing if two colliders (fixtures) collide or overlap.
Parameters
x: (number) the position of the point in the x axis world coordinate
y: (number) the position of the point in the y axis world coordinate
z: (number) the position of the point in the z axis world coordinate
Return values
Returns (boolean) true if a point is inside a RigidBody
Example
local tpi = player1.body:testPointInside(0, 1, 0)
if tpi then
print(tpi)
end
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularLockAxisFactor
- R3d.Body:getAngularVelocity
- R3d.Body:getForce
- R3d.Body:getLinearDamping
- R3d.Body:getLinearLockAxisFactor
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTorque
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:resetForce
- R3d.Body:resetTorque
- R3d.Body:setAngularDamping
- R3d.Body:setAngularLockAxisFactor
- R3d.Body:setAngularVelocity
- R3d.Body:setIsActive
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setIsSleeping
- R3d.Body:setLinearDamping
- R3d.Body:setLinearLockAxisFactor
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setSprite
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside
- R3d.Body:updateMassPropertiesFromColliders