R3d.Body:applyWorldForceAtLocalPosition

From GiderosMobile

Available since: Gideros 2019.10
Class: R3d.Body

Description

Applies a force to any given point in local-space.

r3d.Body:applyWorldForceAtLocalPosition(forceX,forceY,forceZ[,pointX,pointY,pointZ])

If the point is not the center of mass of the body, applying a force will generate some torque and therefore, the angular motion of the body will be affected as well.

Parameters

forceX: (number) applies a force in Newton on the X axis
forceY: (number) applies a force in Newton on the Y axis
forceZ: (number) applies a force in Newton on the Z axis
pointX: (number) offsets the point of the force on the X axis (optional default is 0)
pointY: (number) offsets the point of the force on the Y axis (optional default is 0)
pointZ: (number) offsets the point of the force on the Z axis (optional default is 0)

Example

if isup then ship.body:applyWorldForceAtLocalPosition(0, 0, 64) end