R3d.Body.DYNAMIC BODY
From GiderosMobile
Available since: Gideros 2019.10
Value: 2
Defined by: R3d.Body
Description
A dynamic body can collide with other dynamic, static or kinematic bodies.
A dynamic body has:
- a non-zero mass
 - a non-zero velocity determined by forces
 - a position determined by the physics engine
 
r3d.Body.DYNAMIC_BODY
- R3d.Body
 - R3d.Body.DYNAMIC BODY
 - R3d.Body.KINEMATIC BODY
 - R3d.Body.STATIC BODY
 - R3d.Body:applyForce
 - R3d.Body:applyTorque
 - R3d.Body:createFixture
 - R3d.Body:destroyFixture
 - R3d.Body:enableGravity
 - R3d.Body:getAngularDamping
 - R3d.Body:getAngularVelocity
 - R3d.Body:getLinearDamping
 - R3d.Body:getLinearVelocity
 - R3d.Body:getMass
 - R3d.Body:getTransform
 - R3d.Body:raycast
 - R3d.Body:setAngularDamping
 - R3d.Body:setAngularVelocity
 - R3d.Body:setIsAllowedToSleep
 - R3d.Body:setLinearDamping
 - R3d.Body:setLinearVelocity
 - R3d.Body:setMass
 - R3d.Body:setTransform
 - R3d.Body:setType
 - R3d.Body:testPointInside