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      R3d.Body.STATIC BODY

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      This page contains changes which are not marked for translation.

      Available since: Gideros 2019.10
      Value: 0
      Defined by: R3d.Body

      Description

      A static body does not collide with other static or kinematic bodies.

      A static body has:

      • an infinite mass
      • a zero velocity
      • a position which can be changed manually
      r3d.Body.STATIC_BODY
      



      • R3d.Body
      • R3d.Body.DYNAMIC BODY
      • R3d.Body.KINEMATIC BODY
      • R3d.Body.STATIC BODY
      • R3d.Body:applyForce
      • R3d.Body:applyTorque
      • R3d.Body:createFixture
      • R3d.Body:destroyFixture
      • R3d.Body:enableGravity
      • R3d.Body:getAngularDamping
      • R3d.Body:getAngularVelocity
      • R3d.Body:getLinearDamping
      • R3d.Body:getLinearVelocity
      • R3d.Body:getMass
      • R3d.Body:getMaterial
      • R3d.Body:getTransform
      • R3d.Body:raycast
      • R3d.Body:setAngularDamping
      • R3d.Body:setAngularVelocity
      • R3d.Body:setIsAllowedToSleep
      • R3d.Body:setLinearDamping
      • R3d.Body:setLinearVelocity
      • R3d.Body:setMass
      • R3d.Body:setMaterial
      • R3d.Body:setTransform
      • R3d.Body:setType
      • R3d.Body:testPointInside

      • R3d.Body
      • ReactPhysics3D
      Retrieved from "https://wiki.gideros.rocks/index.php?title=R3d.Body.STATIC_BODY&oldid=15402"
      Category:
      • ReactPhysics3D
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      • This page was last edited on 22 January 2020, at 23:06.
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