R3d.Body:setIsSleeping
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Body
Description
Sets a body to sleep.
r3d.Body:setIsSleeping(sleeping)
The sleeping technique is used to disable the simulation of resting bodies.
Parameters
sleeping: (boolean) either true or false
Example
player1.body:setIsSleeping(true)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setIsSleeping
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside