R3d.Body:applyLocalTorque

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Available since: Gideros 2019.10
Class: R3d.Body

Description

Applies a torque to the body in local-space.

r3d.Body:applyLocalTorque(torqueX,torqueY,torqueZ)

The specified force/torque will be added to the total force/torque applied to the rigid body.

At the end of each call to the PhysicsWorld::update(), the total force/torque of all the rigid bodies will be reset to zero. You need to call applyLocalTorque during several frames if you want the force/torque to be applied during a certain amount of time.

Parameters

torqueX: (number) applies a torque in Newton meters on the X axis
torqueY: (number) applies a torque in Newton meters on the Y axis
torqueZ: (number) applies a torque in Newton meters on the Z axis

Example

if isleft then ship.body:applyLocalTorque(0, -24 * 64, 0) end