Sprite:setEffectConstant

From GiderosMobile
Revision as of 14:31, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2021.1
Class: Sprite

Description

Change the value of an effect constant from lua. <syntaxhighlight lang="lua"> Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data) </source>

Parameters

effectIndex: (int) the effect index in the effect stack
uniform name: (string) the uniform name to change
data type: (int) the type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) and the actual data to set, either as a table or as multiple arguments