R3d.Body:testPointInside

From GiderosMobile
Revision as of 14:30, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")


Available since: Gideros 2019.10
Class: R3d.Body

Description

Checks if a point is inside any collision shapes of the body. <syntaxhighlight lang="lua"> (bool) = r3d.Body:testPointInside(x,y,z) </source>

Parameters

x: (number) the position of the point in the X axis world coordinate
y: (number) the position of the point in the Y axis world coordinate
z: (number) the position of the point in the Z axis world coordinate

Return values

Returns (boolean) true if a point is inside any collision shapes of the body.

Example

<syntaxhighlight lang="lua"> bool = ship.body:testPointInside(0, 4, 0)) </source>