Sprite:setEffectStack

From GiderosMobile
Revision as of 23:19, 2 February 2021 by MoKaLux (talk | contribs) (remove language stuff)

Available since: Gideros 2021.1
Class: Sprite

Description

Sets or removes post processing effects for this sprite.

Sprite:setEffectStack(effectStack,mode)


The effect stack is an array of tables, each one describing a post processing stage. Each table can have the following fields:

  • buffer: a RenderTarget that will hold the input of this post processing stage
  • shader: a Shader that will be used to draw the buffer above onto the next stage, or on screen optional
  • transform: a Matrix to transform the input buffer before processing optional
  • postTransform: a Matrix to transform the final stage output before displaying optional
  • textures: an array of TextureBase to be used by the shader. By default the buffer is used. optional

Parameters

effectStack: (table) a table describing the post processing phases to be applied
mode: (number) one of the Sprite.EFFECT_MODE_* constants optional