Difference between revisions of "R3d.Body:applyWorldForceAtCenterOfMass"

From GiderosMobile
 
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=== Description ===
 
=== Description ===
Applies a force to the body.
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Applies a force to the body in world-space.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
r3d.Body:applyWorldForceAtCenterOfMass(forceX,forceY,forceZ[,pointX,pointY,pointZ])
 
r3d.Body:applyWorldForceAtCenterOfMass(forceX,forceY,forceZ[,pointX,pointY,pointZ])

Latest revision as of 11:17, 18 December 2025

Available since: Gideros 2019.10
Class: R3d.Body

Description

Applies a force to the body in world-space.

r3d.Body:applyWorldForceAtCenterOfMass(forceX,forceY,forceZ[,pointX,pointY,pointZ])

If the force is applied to the center of mass, no torque will be created and only the linear motion of the body will be affected.

Parameters

forceX: (number) applies a force in Newton on the X axis
forceY: (number) applies a force in Newton on the Y axis
forceZ: (number) applies a force in Newton on the Z axis
pointX: (number) offsets the point of the force on the X axis (optional default is 0)
pointY: (number) offsets the point of the force on the Y axis (optional default is 0)
pointZ: (number) offsets the point of the force on the Z axis (optional default is 0)

Example

if isup then ship.body:applyWorldForceAtCenterOfMass(0, 0, 64) end