Difference between revisions of "R3d.Body:createFixture"

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=== Parameters ===
 
=== Parameters ===
'''shape''': (r3d.Shape) the r3d shape of the fixture<br/>
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'''shape''': (r3d.Shape) the r3d shape of the fixture (one of '''[[R3d.Shape]]''')<br/>
'''transform''': (matrix) the initial position and orientation of the body in the world<br/>
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'''transform''': (matrix) the initial position and orientation of the fixture relative to the body<br/>
 
'''mass''': (number) the mass of the fixture<br/>
 
'''mass''': (number) the mass of the fixture<br/>
  

Latest revision as of 15:24, 16 December 2025

Available since: Gideros 2019.10
Class: R3d.Body

Description

Creates a new fixture.

(fixture) = r3d.Body:createFixture(shape,transform,mass)

Parameters

shape: (r3d.Shape) the r3d shape of the fixture (one of R3d.Shape)
transform: (matrix) the initial position and orientation of the fixture relative to the body
mass: (number) the mass of the fixture

Example

local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.SphereShape.new(8)
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp:setPosition(0, shipheight * 8, 0) -- ship start position
shipvp.body = world:createBody(shipvp:getMatrix())
local m1 = Matrix.new()
m1:setPosition(0, 0, -6) -- position shape1 in front of the ship
local fixture = shipvp.body:createFixture(shipobj.shape1, m1, 100) -- shape, transform, mass