Difference between revisions of "Sprite:setRotation"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets the rotation of the sprite in degrees.
 
Sets the rotation of the sprite in degrees.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Sprite:setRotation(rotation)
 
Sprite:setRotation(rotation)
 
</source>
 
</source>
Line 13: Line 13:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- let's define a pixel and add it to the stage
 
-- let's define a pixel and add it to the stage
 
local mypixel = Pixel.new(0xff0000, 1, 64, 64)
 
local mypixel = Pixel.new(0xff0000, 1, 64, 64)

Revision as of 14:31, 13 July 2023

Available since: Gideros 2011.6 Class: Sprite

Description

Sets the rotation of the sprite in degrees. <syntaxhighlight lang="lua"> Sprite:setRotation(rotation) </source>

Parameters

rotation: (number) rotation of the sprite

Example

<syntaxhighlight lang="lua"> -- let's define a pixel and add it to the stage local mypixel = Pixel.new(0xff0000, 1, 64, 64) mypixel:setAnchorPoint(0.5, 0.5) mypixel:setPosition(64, 64) stage:addChild(mypixel)

function onTimer(event)

  -- add 1 degree each time the function is called
  mypixel:setRotation(mypixel:getRotation() + 1)

end

-- create our timer and add an event listener -- 24 = delay in milliseconds -- 360 = number of repetitions (here the result is 360 degrees) local timer = Timer.new(24, 360) timer:addEventListener(Event.TIMER, onTimer, timer) timer:start() </source>