Difference between revisions of "Sprite:setEffectConstant"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Change the value of an effect constant from lua.
 
Change the value of an effect constant from lua.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data)
 
Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data)
 
</source>
 
</source>

Revision as of 14:31, 13 July 2023

Available since: Gideros 2021.1
Class: Sprite

Description

Change the value of an effect constant from lua. <syntaxhighlight lang="lua"> Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data) </source>

Parameters

effectIndex: (int) the effect index in the effect stack
uniform name: (string) the uniform name to change
data type: (int) the type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) and the actual data to set, either as a table or as multiple arguments