Difference between revisions of "R3d.Body:setTransform"

From GiderosMobile
(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Body<br/> === Description === Sets the body location and rotation transform matrix. <source lang="lua"> r3d.B...")
 
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets the body location and rotation transform matrix.
 
Sets the body location and rotation transform matrix.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Body:setTransform(transform)
 
r3d.Body:setTransform(transform)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
m = shipvp.body:getTransform()
 
m = shipvp.body:getTransform()
 
m:setPosition(0, shipheight * 5, 0)
 
m:setPosition(0, shipheight * 5, 0)

Revision as of 14:30, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.Body

Description

Sets the body location and rotation transform matrix. <syntaxhighlight lang="lua"> r3d.Body:setTransform(transform) </source>

Parameters

transform: (matrix) the final position and orientation of the body in the world

Example

<syntaxhighlight lang="lua"> m = shipvp.body:getTransform() m:setPosition(0, shipheight * 5, 0) m:setRotationX(20) m:setRotationY(20) m:setRotationZ(20) shipvp.body:setTransform(m) shipobj:setMatrix(m) </source>