Difference between revisions of "Event.KEY UP"

From GiderosMobile
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'''Value:''' keyUp<br/>
 
'''Value:''' keyUp<br/>
 
'''Defined by:''' [[Sprite]]<br/>
 
'''Defined by:''' [[Sprite]]<br/>
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=== Description ===
 
=== Description ===
This event is dispatched when a supported key is released. For the list of supported keys, check [[Special:MyLanguage/KeyCode|KeyCode]] class.
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This event is dispatched when a supported key is released. For the list of supported keys, check [[KeyCode]] class.
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Modifiers can have values of:
 
Modifiers can have values of:
[[KeyCode.MODIFIER_NONE]]  
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*[[KeyCode.MODIFIER_NONE]]  
[[KeyCode.MODIFIER_SHIFT]]  
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*[[KeyCode.MODIFIER_SHIFT]]  
[[KeyCode.MODIFIER_CTRL]]  
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*[[KeyCode.MODIFIER_CTRL]]  
[[KeyCode.MODIFIER_ALT]]  
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*[[KeyCode.MODIFIER_ALT]]  
[[KeyCode.MODIFIER_META]]
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*[[KeyCode.MODIFIER_META]]
  
 
=== Parameters ===
 
=== Parameters ===
 
'''keyCode''': (number) code of the key pressed<br/>
 
'''keyCode''': (number) code of the key pressed<br/>
 
'''realCode''': (number) real keyCode underneath<br/>
 
'''realCode''': (number) real keyCode underneath<br/>
'''modifiers''': (number) Modifiers present, or nil if not supported<br/>
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'''modifiers''': (number) modifiers present, or nil if not supported<br/>
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=== Example ===
 
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
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'''note''': for this event to work you need to add your sprite to the stage (scene).
 
'''note''': for this event to work you need to add your sprite to the stage (scene).
  
{{GIDEROS IMPORTANT LINKS}}
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{{Sprite}}

Revision as of 19:43, 8 May 2022

Available since: Gideros 2011.6
Value: keyUp
Defined by: Sprite

Description

This event is dispatched when a supported key is released. For the list of supported keys, check KeyCode class.

Modifiers can have values of:

Parameters

keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) modifiers present, or nil if not supported

Example

function onKeyUp(e)
	print(e.keyCode, e.realCode)
end

stage:addEventListener(Event.KEY_UP, onKeyUp)

note: for this event to work you need to add your sprite to the stage (scene).