Difference between revisions of "R3d.Body:raycast"
From GiderosMobile
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r3d.Body:raycast(sx,sy,sz,ex,ey,ez) | r3d.Body:raycast(sx,sy,sz,ex,ey,ez) | ||
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=== Parameters === | === Parameters === | ||
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ship.body:raycast(0, 0, 0, 0, 0, 32) | ship.body:raycast(0, 0, 0, 0, 0, 32) | ||
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{{R3d.Body}} | {{R3d.Body}} |
Latest revision as of 14:31, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.Body
Description
Performs a ray cast on the body.
r3d.Body:raycast(sx,sy,sz,ex,ey,ez)
Parameters
sx: (number) the starting position of the raycast on the X axis
sy: (number) the starting position of the raycast on the Y axis
sz: (number) the starting position of the raycast on the Z axis
ex: (number) the ending position of the raycast on the X axis
ey: (number) the ending position of the raycast on the Y axis
ez: (number) the ending position of the raycast on the Z axis
Example
ship.body:raycast(0, 0, 0, 0, 0, 32)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside