Difference between revisions of "R3d.Body:setLinearDamping"
From GiderosMobile
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=== Description === | === Description === | ||
Sets the rate at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second). | Sets the rate at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second). | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.Body:setLinearDamping(number) | r3d.Body:setLinearDamping(number) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
self.body = xworld:createBody(view:getMatrix()) | self.body = xworld:createBody(view:getMatrix()) | ||
self.body:setLinearDamping(0.5) | self.body:setLinearDamping(0.5) |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2020.2
Class: R3d.Body
Description
Sets the rate at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second). <syntaxhighlight lang="lua"> r3d.Body:setLinearDamping(number) </source>
warnings: setting number a negative value will crash your app!
Parameters
number: (number) body linear damping, between 0 and 1 (default = 0, no damping)
Example
<syntaxhighlight lang="lua"> self.body = xworld:createBody(view:getMatrix()) self.body:setLinearDamping(0.5) </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside