Difference between revisions of "Sprite:addChild"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
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'''Class:''' [[Sprite]]<br/>
=== <translate>Description</translate> ===
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<translate><br />
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=== Description ===
Adds a sprite as a child to this sprite. The child is<br />
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Adds a sprite as a child to this sprite. The child is added as a last child of this '''Sprite''' instance.
added as a last child of this [[Special:MyLanguage/Sprite|Sprite]] instance.<br />
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<syntaxhighlight lang="lua">
<br />
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Sprite:addChild(child)
Sprites can have only one parent. Therefore if you add a child<br />
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</syntaxhighlight>
object that already has a different sprite as a parent,<br />
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the sprite is removed from the child list of the other sprite<br />
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Sprites can only have one parent. Therefore if you add a child object that already has a different sprite as a parent, the sprite is removed from the child list of the other sprite and then added to this sprite.
and then added to this sprite.<br />
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<br /></translate>
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=== Parameters ===
<source lang="lua">
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'''child''': (Sprite) the child sprite to add<br/>
Sprite:addChild(child)
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</source>
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=== Example ===
=== <translate>Parameters</translate> ===
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<syntaxhighlight lang="lua">
'''child''': (Sprite) <translate>The child sprite to add.</translate> <br/>
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local sprite1 = Sprite.new()
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local sprite2 = Sprite.new()
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sprite1:setPosition(1 * 64, 64)
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sprite2:setPosition(3 * 64, 64)
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local mypixel = Pixel.new(0xFF0000, 1, 32, 32)
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 +
sprite1:addChild(mypixel)
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sprite2:addChild(mypixel)
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stage:addChild(sprite1)
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stage:addChild(sprite2)
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</syntaxhighlight>
 +
 
 +
{{Sprite}}

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2011.6
Class: Sprite

Description

Adds a sprite as a child to this sprite. The child is added as a last child of this Sprite instance.

Sprite:addChild(child)

Sprites can only have one parent. Therefore if you add a child object that already has a different sprite as a parent, the sprite is removed from the child list of the other sprite and then added to this sprite.

Parameters

child: (Sprite) the child sprite to add

Example

local sprite1 = Sprite.new()
local sprite2 = Sprite.new()
sprite1:setPosition(1 * 64, 64)
sprite2:setPosition(3 * 64, 64)

local mypixel = Pixel.new(0xFF0000, 1, 32, 32)

sprite1:addChild(mypixel)
sprite2:addChild(mypixel)

stage:addChild(sprite1)
stage:addChild(sprite2)