Difference between revisions of "Sprite"
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:Sprite --> | <!-- GIDEROSOBJ:Sprite --> | ||
− | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]][[File:Platform linux.png]]<br/> |
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
'''Inherits from:''' [[EventDispatcher]]<br/> | '''Inherits from:''' [[EventDispatcher]]<br/> | ||
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[[Sprite:globalToLocal]] ''converts the x,y coordinates from the global to the sprite (local) coordinates''<br/><!--GIDEROSMTD:Sprite:globalToLocal(x,y) converts the x,y coordinates from the global to the sprite (local) coordinates--> | [[Sprite:globalToLocal]] ''converts the x,y coordinates from the global to the sprite (local) coordinates''<br/><!--GIDEROSMTD:Sprite:globalToLocal(x,y) converts the x,y coordinates from the global to the sprite (local) coordinates--> | ||
[[Sprite:hitTestPoint]] ''checks the given coordinates is in bounds of the sprite''<br/><!--GIDEROSMTD:Sprite:hitTestPoint(x,y,visible,ref) checks the given coordinates is in bounds of the sprite--> | [[Sprite:hitTestPoint]] ''checks the given coordinates is in bounds of the sprite''<br/><!--GIDEROSMTD:Sprite:hitTestPoint(x,y,visible,ref) checks the given coordinates is in bounds of the sprite--> | ||
+ | [[Sprite:isOnStage]] ''returns if the sprite is on stage''<br/><!--GIDEROSMTD:Sprite:isOnStage() returns if the sprite is on stage--> | ||
[[Sprite:isVisible]] ''returns the visibility of sprite''<br/><!--GIDEROSMTD:Sprite:isVisible() returns the visibility of sprite--> | [[Sprite:isVisible]] ''returns the visibility of sprite''<br/><!--GIDEROSMTD:Sprite:isVisible() returns the visibility of sprite--> | ||
[[Sprite:localToGlobal]] ''converts the x,y coordinates from the sprite (local) coordinates to the global coordinates''<br/><!--GIDEROSMTD:Sprite:localToGlobal(x,y) converts the x,y coordinates from the sprite (local) coordinates to the global coordinates--> | [[Sprite:localToGlobal]] ''converts the x,y coordinates from the sprite (local) coordinates to the global coordinates''<br/><!--GIDEROSMTD:Sprite:localToGlobal(x,y) converts the x,y coordinates from the sprite (local) coordinates to the global coordinates--> | ||
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[[Sprite:removeChildAt]] ''removes the child sprite at the specifed index''<br/><!--GIDEROSMTD:Sprite:removeChildAt(index) removes the child sprite at the specifed index--> | [[Sprite:removeChildAt]] ''removes the child sprite at the specifed index''<br/><!--GIDEROSMTD:Sprite:removeChildAt(index) removes the child sprite at the specifed index--> | ||
[[Sprite:removeFromParent]] ''if the sprite has a parent, removes the sprite from the child list of its parent sprite''<br/><!--GIDEROSMTD:Sprite:removeFromParent() if the sprite has a parent, removes the sprite from the child list of its parent sprite--> | [[Sprite:removeFromParent]] ''if the sprite has a parent, removes the sprite from the child list of its parent sprite''<br/><!--GIDEROSMTD:Sprite:removeFromParent() if the sprite has a parent, removes the sprite from the child list of its parent sprite--> | ||
+ | [[Sprite:resolveStyle]] ''retrieves a reference from a styling table''<br/><!--GIDEROSMTD:Sprite:resolveStyle(reference,table) retrieves a reference from a styling table--> | ||
[[Sprite:set]] ''sets the specified property by its name''<br/><!--GIDEROSMTD:Sprite:set(param,value) sets the specified property by its name--> | [[Sprite:set]] ''sets the specified property by its name''<br/><!--GIDEROSMTD:Sprite:set(param,value) sets the specified property by its name--> | ||
[[Sprite:setAlpha]] ''sets the alpha transparency of this sprite''<br/><!--GIDEROSMTD:Sprite:setAlpha(alpha) sets the alpha transparency of this sprite--> | [[Sprite:setAlpha]] ''sets the alpha transparency of this sprite''<br/><!--GIDEROSMTD:Sprite:setAlpha(alpha) sets the alpha transparency of this sprite--> | ||
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[[Sprite:setEffectStack]] ''associates an effect stack to this sprite''<br/><!--GIDEROSMTD:Sprite:setEffectStack(effectStack,mode) associates an effect stack to this sprite--> | [[Sprite:setEffectStack]] ''associates an effect stack to this sprite''<br/><!--GIDEROSMTD:Sprite:setEffectStack(effectStack,mode) associates an effect stack to this sprite--> | ||
[[Sprite:setGhosts]] ''renders original Sprite with slight variations''<br/><!--GIDEROSMTD:Sprite:setGhosts(table) renders original Sprite with slight variations--> | [[Sprite:setGhosts]] ''renders original Sprite with slight variations''<br/><!--GIDEROSMTD:Sprite:setGhosts(table) renders original Sprite with slight variations--> | ||
+ | [[Sprite:setHiddenChildren]] ''hides children''<br/><!--GIDEROSMTD:Sprite:setHiddenChildren(table) hides children--> | ||
[[Sprite:setLayoutConstraints]] ''specifies the child placement constraints for Gideros layout system''<br/><!--GIDEROSMTD:Sprite:setLayoutConstraints(constraints) specifies the child placement constraints for Gideros layout system--> | [[Sprite:setLayoutConstraints]] ''specifies the child placement constraints for Gideros layout system''<br/><!--GIDEROSMTD:Sprite:setLayoutConstraints(constraints) specifies the child placement constraints for Gideros layout system--> | ||
[[Sprite:setLayoutParameters]] ''specifies the parent parameters for Gideros layout system''<br/><!--GIDEROSMTD:Sprite:setLayoutParameters(layout) specifies the parent parameters for Gideros layout system--> | [[Sprite:setLayoutParameters]] ''specifies the parent parameters for Gideros layout system''<br/><!--GIDEROSMTD:Sprite:setLayoutParameters(layout) specifies the parent parameters for Gideros layout system--> | ||
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[[Sprite:setStencilOperation]] ''sets the stencil operation for this sprite''<br/><!--GIDEROSMTD:Sprite:setStencilOperation(mask) sets the stencil operation for this sprite--> | [[Sprite:setStencilOperation]] ''sets the stencil operation for this sprite''<br/><!--GIDEROSMTD:Sprite:setStencilOperation(mask) sets the stencil operation for this sprite--> | ||
[[Sprite:setStopEventPropagation]] ''selects which events must not be propagated to parent sprite''<br/><!--GIDEROSMTD:Sprite:setStopEventPropagation(mask) selects which events must not be propagated to parent sprite--> | [[Sprite:setStopEventPropagation]] ''selects which events must not be propagated to parent sprite''<br/><!--GIDEROSMTD:Sprite:setStopEventPropagation(mask) selects which events must not be propagated to parent sprite--> | ||
+ | [[Sprite:setStyle]] ''styling support''<br/><!--GIDEROSMTD:Sprite:setStyle(table) styling support--> | ||
[[Sprite:setVisible]] ''sets the visibility of sprite''<br/><!--GIDEROSMTD:Sprite:setVisible(visible) sets the visibility of sprite--> | [[Sprite:setVisible]] ''sets the visibility of sprite''<br/><!--GIDEROSMTD:Sprite:setVisible(visible) sets the visibility of sprite--> | ||
[[Sprite:setX]] ''sets the x coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:setX(x) sets the x coordinate of the sprite--> | [[Sprite:setX]] ''sets the x coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:setX(x) sets the x coordinate of the sprite--> |
Latest revision as of 12:30, 18 October 2025
Supported platforms:
Available since: Gideros 2011.6
Inherits from: EventDispatcher
Description
The Sprite class is the base class for all objects that can be placed on the scene tree. It is the basic scene tree building block.
A sprite can contain child sprites which makes the scene tree hierarchy. Transformations such as translation, rotation, scaling, and color transforms, propagate its effect to all of its children.
The drawing order is defined by the order of children. The first child is drawn first and the last child is drawn last. It is possible to change the drawing order by modifying the order of child list.
A Sprite instance can exist without attaching it to the scene tree.
An unattached sprite can receive Event.ENTER_FRAME event but it will only receive mouse and touch events when it is attached to the scene tree.
MethodsSprite.new creates a new Sprite object |
EventsEvent.ADDED_TO_STAGE ConstantsSprite.ADD |