Difference between revisions of "R3d.Body:setType"
From GiderosMobile
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=== Description === | === Description === | ||
| − | Sets the body type. | + | Sets the body type. |
| + | <syntaxhighlight lang="lua"> | ||
| + | r3d.Body:setType(type) | ||
| + | </syntaxhighlight> | ||
| + | |||
| + | Must be one of the following: | ||
*r3d.Body.STATIC_BODY '''0''' | *r3d.Body.STATIC_BODY '''0''' | ||
*r3d.Body.KINEMATIC_BODY '''1''' | *r3d.Body.KINEMATIC_BODY '''1''' | ||
*r3d.Body.DYNAMIC_BODY '''2''' | *r3d.Body.DYNAMIC_BODY '''2''' | ||
| − | |||
| − | |||
| − | |||
=== Parameters === | === Parameters === | ||
Latest revision as of 11:04, 16 December 2025
Available since: Gideros 2019.10
Class: R3d.Body
Description
Sets the body type.
r3d.Body:setType(type)
Must be one of the following:
- r3d.Body.STATIC_BODY 0
- r3d.Body.KINEMATIC_BODY 1
- r3d.Body.DYNAMIC_BODY 2
Parameters
type: (number) the body type
Example
plane.body:setType(r3d.Body.STATIC_BODY)
cube01.body:setType(r3d.Body.KINEMATIC_BODY )
cube02.body:setType(2)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside