Difference between revisions of "R3d.Body:setTransform"
From GiderosMobile
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=== Description === | === Description === | ||
Sets the body location and rotation transform matrix. | Sets the body location and rotation transform matrix. | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.Body:setTransform(transform) | r3d.Body:setTransform(transform) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
m = shipvp.body:getTransform() | m = shipvp.body:getTransform() | ||
m:setPosition(0, shipheight * 5, 0) | m:setPosition(0, shipheight * 5, 0) | ||
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shipvp.body:setTransform(m) | shipvp.body:setTransform(m) | ||
shipobj:setMatrix(m) | shipobj:setMatrix(m) | ||
− | </ | + | </syntaxhighlight> |
{{R3d.Body}} | {{R3d.Body}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.Body
Description
Sets the body location and rotation transform matrix.
r3d.Body:setTransform(transform)
Parameters
transform: (matrix) the final position and orientation of the body in the world
Example
m = shipvp.body:getTransform()
m:setPosition(0, shipheight * 5, 0)
m:setRotationX(20)
m:setRotationY(20)
m:setRotationZ(20)
shipvp.body:setTransform(m)
shipobj:setMatrix(m)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside