Difference between revisions of "Sprite:setAnchorPosition"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2015.03.22<br/> === Description === Sets x, y, z anchor position of `Sprite` in it's relative coordinates. Meaning Sprite with dimens...")
 
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2015.03.22<br/>
 
'''Available since:''' Gideros 2015.03.22<br/>
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'''Class:''' [[Sprite]]<br/>
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=== Description ===
 
=== Description ===
Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
+
Sets x, y, z anchor position of '''Sprite''' in its relative coordinates.
 +
<syntaxhighlight lang="lua">
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Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
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</syntaxhighlight>
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Meaning '''Sprite''' with dimensions 100x100 and anchor position of 50x50 would rotate around its center.
 +
 
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=== Parameters ===
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'''anchorX''': (number) anchor position in Sprite internal coordinates<br/>
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'''anchorY''': (number) anchor position in Sprite internal coordinates<br/>
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'''anchorZ''': (number) anchor position in Sprite internal coordinates '''optional'''<br/>
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=== Note ===
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'''setAnchorPoint''' is available in the Bitmap class: [[Bitmap:setAnchorPoint]]
  
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
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{{Sprite}}
<source lang="lua">
 
= Sprite:setAnchorPosition(anchorXanchorYanchorZ,)
 
</source>
 
'''anchorX:''' (number) Anchor position in Sprite's internal coordinates ''''''<br/>
 
'''anchorY:''' (number) Anchor position in Sprite's internal coordinates ''''''<br/>
 
'''anchorZ:''' (number) Anchor position in Sprite's internal coordinates '''optional'''<br/>
 

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2015.03.22
Class: Sprite

Description

Sets x, y, z anchor position of Sprite in its relative coordinates.

Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center.

Parameters

anchorX: (number) anchor position in Sprite internal coordinates
anchorY: (number) anchor position in Sprite internal coordinates
anchorZ: (number) anchor position in Sprite internal coordinates optional

Note

setAnchorPoint is available in the Bitmap class: Bitmap:setAnchorPoint