Difference between revisions of "Sprite:setAnchorPosition"

From GiderosMobile
(added a note)
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
(2 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Sets x, y, z anchor position of '''Sprite''' in its relative coordinates.
 
Sets x, y, z anchor position of '''Sprite''' in its relative coordinates.
 +
<syntaxhighlight lang="lua">
 +
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
 +
</syntaxhighlight>
  
 
Meaning '''Sprite''' with dimensions 100x100 and anchor position of 50x50 would rotate around its center.
 
Meaning '''Sprite''' with dimensions 100x100 and anchor position of 50x50 would rotate around its center.
<source lang="lua">
 
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
 
</source>
 
  
 
=== Parameters ===
 
=== Parameters ===
'''anchorX''': (number) anchor position in Sprite's internal coordinates <br/>
+
'''anchorX''': (number) anchor position in Sprite internal coordinates<br/>
'''anchorY''': (number) anchor position in Sprite's internal coordinates <br/>
+
'''anchorY''': (number) anchor position in Sprite internal coordinates<br/>
'''anchorZ''': (number) anchor position in Sprite's internal coordinates '''optional'''<br/>
+
'''anchorZ''': (number) anchor position in Sprite internal coordinates '''optional'''<br/>
  
 
=== Note ===
 
=== Note ===

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2015.03.22
Class: Sprite

Description

Sets x, y, z anchor position of Sprite in its relative coordinates.

Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center.

Parameters

anchorX: (number) anchor position in Sprite internal coordinates
anchorY: (number) anchor position in Sprite internal coordinates
anchorZ: (number) anchor position in Sprite internal coordinates optional

Note

setAnchorPoint is available in the Bitmap class: Bitmap:setAnchorPoint