Difference between revisions of "R3d.Body:destroyFixture"
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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Body<br/> === Description === Destroys a fixture. <source lang="lua"> r3d.Body:destroyFixture(fixture) </sour...") |
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=== Description === | === Description === | ||
Destroys a fixture. | Destroys a fixture. | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.Body:destroyFixture(fixture) | r3d.Body:destroyFixture(fixture) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- a ship | -- a ship | ||
local shipobj = loadObj("3d/ship", "ship.obj") | local shipobj = loadObj("3d/ship", "ship.obj") | ||
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-- later | -- later | ||
shipvp.body:destroyFixture(fixture) | shipvp.body:destroyFixture(fixture) | ||
− | </ | + | </syntaxhighlight> |
{{R3d.Body}} | {{R3d.Body}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.Body
Description
Destroys a fixture.
r3d.Body:destroyFixture(fixture)
Parameters
fixture: (Fixture) the r3d fixture
Example
-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.SphereShape.new(shipheight / 2)
shipobj.frontmass = 16
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp:setPosition(0, shipheight * 8, 0) -- ship start position
shipvp.body = world:createBody(shipvp:getMatrix())
local fixture = shipvp.body:createFixture(shipobj.shape1, nil, shipobj.frontmass)
-- later
shipvp.body:destroyFixture(fixture)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside