Difference between revisions of "R3d.Body:destroyFixture"

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=== Description ===
 
=== Description ===
 
Destroys a fixture.
 
Destroys a fixture.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Body:destroyFixture(fixture)
 
r3d.Body:destroyFixture(fixture)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
-- a ship
 
-- a ship
 
local shipobj = loadObj("3d/ship", "ship.obj")
 
local shipobj = loadObj("3d/ship", "ship.obj")
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-- later
 
-- later
 
shipvp.body:destroyFixture(fixture)
 
shipvp.body:destroyFixture(fixture)
</source>
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</syntaxhighlight>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Latest revision as of 14:32, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.Body

Description

Destroys a fixture.

r3d.Body:destroyFixture(fixture)

Parameters

fixture: (Fixture) the r3d fixture

Example

-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.SphereShape.new(shipheight / 2)
shipobj.frontmass = 16
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp:setPosition(0, shipheight * 8, 0) -- ship start position
shipvp.body = world:createBody(shipvp:getMatrix())
local fixture = shipvp.body:createFixture(shipobj.shape1, nil, shipobj.frontmass)

-- later
shipvp.body:destroyFixture(fixture)