Difference between revisions of "R3d.Body:getLinearDamping"
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 (Created page with "'''Available since:''' Gideros 2020.2<br/> '''Class:''' R3d.Body<br/>  === Description === Gets the body linear damping. <source lang="lua"> (number) = r3d.Body:getLinearD...")  | 
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=== Description ===  | === Description ===  | ||
| − | Gets the body linear damping.  | + | Gets the body linear damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).  | 
| − | <  | + | <syntaxhighlight lang="lua">  | 
(number) = r3d.Body:getLinearDamping()  | (number) = r3d.Body:getLinearDamping()  | ||
| − | </  | + | </syntaxhighlight>  | 
=== Return values ===  | === Return values ===  | ||
'''Returns''' (number) the body linear damping  | '''Returns''' (number) the body linear damping  | ||
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{{R3d.Body}}  | {{R3d.Body}}  | ||
Latest revision as of 14:31, 13 July 2023
Available since: Gideros 2020.2
Class: R3d.Body
Description
Gets the body linear damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
(number) = r3d.Body:getLinearDamping()
Return values
Returns (number) the body linear damping
- R3d.Body
 - R3d.Body.DYNAMIC BODY
 - R3d.Body.KINEMATIC BODY
 - R3d.Body.STATIC BODY
 - R3d.Body:applyForce
 - R3d.Body:applyTorque
 - R3d.Body:createFixture
 - R3d.Body:destroyFixture
 - R3d.Body:enableGravity
 - R3d.Body:getAngularDamping
 - R3d.Body:getAngularVelocity
 - R3d.Body:getLinearDamping
 - R3d.Body:getLinearVelocity
 - R3d.Body:getMass
 - R3d.Body:getTransform
 - R3d.Body:raycast
 - R3d.Body:setAngularDamping
 - R3d.Body:setAngularVelocity
 - R3d.Body:setIsAllowedToSleep
 - R3d.Body:setLinearDamping
 - R3d.Body:setLinearVelocity
 - R3d.Body:setMass
 - R3d.Body:setTransform
 - R3d.Body:setType
 - R3d.Body:testPointInside