Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
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stage:addEventListener(Event.KEY_DOWN, onKeyDown)
 
stage:addEventListener(Event.KEY_DOWN, onKeyDown)
</source>
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'''note''': for this event to work you need to add your sprite to the stage (scene).
 
'''note''': for this event to work you need to add your sprite to the stage (scene).
  
 
{{Sprite}}
 
{{Sprite}}

Revision as of 14:26, 13 July 2023

Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check the KeyCode class. Modifiers can have values of:

Parameters

keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) modifiers present, or nil if not supported

Example

function onKeyDown(e)
	print(e.keyCode, e.realCode, e.modifiers)
end

stage:addEventListener(Event.KEY_DOWN, onKeyDown)

note: for this event to work you need to add your sprite to the stage (scene).