Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
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m (Text replacement - "<source" to "<syntaxhighlight")
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
function onKeyDown(e)
 
function onKeyDown(e)
 
print(e.keyCode, e.realCode, e.modifiers)
 
print(e.keyCode, e.realCode, e.modifiers)

Revision as of 14:26, 13 July 2023

Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check the KeyCode class. Modifiers can have values of:

Parameters

keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) modifiers present, or nil if not supported

Example

<syntaxhighlight lang="lua"> function onKeyDown(e) print(e.keyCode, e.realCode, e.modifiers) end

stage:addEventListener(Event.KEY_DOWN, onKeyDown) </source> note: for this event to work you need to add your sprite to the stage (scene).