R3d.World:createHingeJoint

From GiderosMobile
Revision as of 07:26, 21 February 2020 by MoKaLux (talk | contribs)

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a hinge joint. See its definition.

r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)

Parameters

bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (table) optional any of the followings:

  • isCollisionEnabled (bool)
  • isLimitEnabled (bool)
  • minAngleLimit (number)
  • maxAngleLimit (number)
  • isMotorEnabled (bool)
  • motorSpeed (number)
  • maxMotorTorque (number)

Example

require "reactphysics3d"
local world = r3d.World.new(0, -9.8, 0)
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})