R3d.World:testOverlap


Available since: Gideros 2019.10
Class: R3d.World

Description

Checks if two bodies overlap.

(bool) = r3d.World:testOverlap(bodyA, bodyB)

Parameters

bodyA: (body) the first body to test collisions with
bodyB: (body) the second body to test collisions with

Return values

Returns (boolean) either true or false

Example

local c = 1
function collisionsEventListener()
	if world:testOverlap(shipvp.body, ground01body) then
		print("collision", c)
		c += 1
	end
end
world:setEventListener(collisionsEventListener)