R3d.World:setGravity
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.World
Description
Sets the x, y and z gravity of the world.
r3d.World:setGravity(gx,gy,gz)
Parameters
gx: (number) the world gravity in Newtons on the x axis
gy: (number) the world gravity in Newtons on the y axis
gz: (number) the world gravity in Newtons on the z axis
Example
local world = r3d.World.new(0, -9.8, 0) -- gravity x, y, z, params
world:setGravity(0, 0, 0)
print(world:getGravity())
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:getGravity
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:setGravity
- R3d.World:step
- R3d.World:testCollision
- R3d.World:testOverlap