R3d.World:createHingeJoint
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.World
Description
Creates a hinge joint. See its definition. <syntaxhighlight lang="lua"> r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) </source>
Parameters
bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (table) optional any of the followings:
- isCollisionEnabled (bool)
- isLimitEnabled (bool)
- minAngleLimit (number)
- maxAngleLimit (number)
- isMotorEnabled (bool)
- motorSpeed (number)
- maxMotorTorque (number)
Example
<syntaxhighlight lang="lua"> require "reactphysics3d" local world = r3d.World.new(0, -9.8, 0) local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true}) </source>
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap