R3d.World:createBallAndSocketJoint

From GiderosMobile
Revision as of 01:02, 19 February 2020 by MoKaLux (talk | contribs)

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a ball and socket joint. See its definition.

Possible params are:

  • isCollisionEnabled (bool)
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) the params table

Example

world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})