R3d.World:createFixedJoint
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.World
Description
Creates a fixed joint. See its definition.
Possible params are:
- isCollisionEnabled (bool)
 
r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
Parameters
bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) the params table
Example
world:createFixedJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
- R3d.World
 - R3d.World.new
 - R3d.World:createBallAndSocketJoint
 - R3d.World:createBody
 - R3d.World:createFixedJoint
 - R3d.World:createHingeJoint
 - R3d.World:createSliderJoint
 - R3d.World:destroyBody
 - R3d.World:destroyJoint
 - R3d.World:raycast
 - R3d.World:setEventListener
 - R3d.World:step
 - R3d.World:testAABBOverlap
 - R3d.World:testCollision
 - R3d.World:testOverlap