Difference between revisions of "R3d.World:createFixedJoint"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Creates a fixed joint. See its [[R3d.FixedJoint|definition]].
 
Creates a fixed joint. See its [[R3d.FixedJoint|definition]].
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
 
r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
world:createFixedJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
 
world:createFixedJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
 
</source>
 
</source>
  
 
{{R3d.World}}
 
{{R3d.World}}

Revision as of 14:30, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a fixed joint. See its definition. <syntaxhighlight lang="lua"> r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) </source>

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) optional any of the followings:

  • isCollisionEnabled (bool)

Example

<syntaxhighlight lang="lua"> world:createFixedJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false}) </source>