Difference between revisions of "R3d.World:createSliderJoint"
From GiderosMobile
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=== Description === | === Description === | ||
− | Creates a slider joint. | + | Creates a slider joint. See its [[R3d.SliderJoint|definition]]. |
<source lang="lua"> | <source lang="lua"> | ||
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) | r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) |
Revision as of 08:32, 21 February 2020
Available since: Gideros 2019.10
Class: R3d.World
Description
Creates a slider joint. See its definition.
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
Parameters
bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (table) optional any of the followings:
- isCollisionEnabled (bool)
- isLimitEnabled (bool)
- minTranslationLimit (number)
- maxTranslationLimit (number)
- isMotorEnabled (bool)
- motorSpeed (number)
- maxMotorForce (bool)
Example
local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0,
{isCollisionEnabled=true, isMotorEnabled=true})
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap