Difference between revisions of "R3d.World:createBallAndSocketJoint"
From GiderosMobile
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=== Parameters === | === Parameters === | ||
− | '''bodyA''': (b3d body)body A<br/> | + | '''bodyA''': (b3d body) body A<br/> |
− | '''bodyB''': (b3d body)body B<br/> | + | '''bodyB''': (b3d body) body B<br/> |
− | '''anchorX''': (number)anchor x<br/> | + | '''anchorX''': (number) anchor x<br/> |
− | '''anchorY''': (number)anchor y<br/> | + | '''anchorY''': (number) anchor y<br/> |
'''anchorZ''': (number) anchor z<br/> | '''anchorZ''': (number) anchor z<br/> | ||
'''params''': (table) the params table<br/> | '''params''': (table) the params table<br/> |
Revision as of 01:02, 19 February 2020
Available since: Gideros 2019.10
Class: R3d.World
Description
Creates a ball and socket joint. See its definition.
Possible params are:
- isCollisionEnabled (bool)
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
Parameters
bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) the params table
Example
world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap