Difference between revisions of "R3d.World:createFixedJoint"
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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.World<br/> === Description === <source lang="lua"> r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anc...") |
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=== Description === | === Description === | ||
+ | Creates a fixed joint. See its [[R3d.FixedJoint|definition]]. | ||
+ | |||
+ | Possible params are: | ||
+ | * '''isCollisionEnabled''' (bool) | ||
<source lang="lua"> | <source lang="lua"> | ||
r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) | r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) | ||
Line 8: | Line 12: | ||
=== Parameters === | === Parameters === | ||
− | '''bodyA''': ()<br/> | + | '''bodyA''': (b3d body) body A<br/> |
− | '''bodyB''': ()<br/> | + | '''bodyB''': (b3d body) body B<br/> |
− | '''anchorX''': ()<br/> | + | '''anchorX''': (number) anchor x<br/> |
− | '''anchorY''': ()<br/> | + | '''anchorY''': (number) anchor y<br/> |
− | '''anchorZ''': ()<br/> | + | '''anchorZ''': (number) anchor z<br/> |
− | '''params''': ()<br/> | + | '''params''': (table) the params table<br/> |
=== Example === | === Example === | ||
<source lang="lua"> | <source lang="lua"> | ||
+ | world:createFixedJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false}) | ||
</source> | </source> | ||
{{R3d.World}} | {{R3d.World}} |
Revision as of 00:51, 19 February 2020
Available since: Gideros 2019.10
Class: R3d.World
Description
Creates a fixed joint. See its definition.
Possible params are:
- isCollisionEnabled (bool)
r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
Parameters
bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) the params table
Example
world:createFixedJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap