Difference between revisions of "R3d.World:createBallAndSocketJoint"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Creates a ball and socket joint. See its [[R3d.BallAndSocketJoint|definition]].
 
Creates a ball and socket joint. See its [[R3d.BallAndSocketJoint|definition]].
 
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<syntaxhighlight lang="lua">
Possible params are:
 
* '''isCollisionEnabled''' (bool)
 
<source lang="lua">
 
 
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
 
r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
'''bodyA''': (b3d body)body A<br/>
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'''bodyA''': (b3d body) body A<br/>
'''bodyB''': (b3d body)body B<br/>
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'''bodyB''': (b3d body) body B<br/>
'''anchorX''': (number)anchor x<br/>
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'''anchorX''': (number) anchor x<br/>
'''anchorY''': (number)anchor y<br/>
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'''anchorY''': (number) anchor y<br/>
 
'''anchorZ''': (number) anchor z<br/>
 
'''anchorZ''': (number) anchor z<br/>
'''params''': (table) the params table<br/>
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'''params''': (table) '''optional''' any of the followings:
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*''isCollisionEnabled'' (bool)
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
 
world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})
</source>
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</syntaxhighlight>
  
 
{{R3d.World}}
 
{{R3d.World}}

Latest revision as of 14:32, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a ball and socket joint. See its definition.

r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)

Parameters

bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
params: (table) optional any of the followings:

  • isCollisionEnabled (bool)

Example

world:createBallAndSocketJoint(cube01body, cube02body, 0, 0, 0, {isCollisionEnabled=false})