Difference between revisions of "R3d.World:createHingeJoint"

From GiderosMobile
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=== Description ===
 
=== Description ===
<source lang="lua">
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Creates a hinge joint. See its [[R3d.HingeJoint|definition]].
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<syntaxhighlight lang="lua">
 
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
 
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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'''axisY''': (number) y axis<br/>
 
'''axisY''': (number) y axis<br/>
 
'''axisZ''': (number) z axis<br/>
 
'''axisZ''': (number) z axis<br/>
'''params''': (varies)<br/>
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'''params''': (table) '''optional''' any of the followings:
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*''isCollisionEnabled'' (bool)
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*''isLimitEnabled'' (bool)
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*''minAngleLimit'' (number)
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*''maxAngleLimit'' (number)
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*''isMotorEnabled'' (bool)
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*''motorSpeed'' (number)
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*''maxMotorTorque'' (number)
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
require "reactphysics3d"
 
require "reactphysics3d"
 
local world = r3d.World.new(0, -9.8, 0)
 
local world = r3d.World.new(0, -9.8, 0)
 
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})
 
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})
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</syntaxhighlight>
  
 
{{R3d.World}}
 
{{R3d.World}}

Latest revision as of 14:32, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.World

Description

Creates a hinge joint. See its definition.

r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)

Parameters

bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (table) optional any of the followings:

  • isCollisionEnabled (bool)
  • isLimitEnabled (bool)
  • minAngleLimit (number)
  • maxAngleLimit (number)
  • isMotorEnabled (bool)
  • motorSpeed (number)
  • maxMotorTorque (number)

Example

require "reactphysics3d"
local world = r3d.World.new(0, -9.8, 0)
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})