Difference between revisions of "R3d.World:testCollision"
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=== Description === | === Description === | ||
Checks collisions between two bodies. | Checks collisions between two bodies. | ||
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r3d.World:testCollision(bodyA,bodyB,callback,category) | r3d.World:testCollision(bodyA,bodyB,callback,category) | ||
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=== Example === | === Example === | ||
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function callback() | function callback() | ||
print("xxx") | print("xxx") |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.World
Description
Checks collisions between two bodies. <syntaxhighlight lang="lua"> r3d.World:testCollision(bodyA,bodyB,callback,category) </source>
Parameters
bodyA: (body) the body A optional
bodyB: (body) the body B optional
callback: (function) the callback function
category: (number) bit mask for collision filtering optional
Example
<syntaxhighlight lang="lua"> function callback() print("xxx") end world:testCollision(bodyA, callback) world:testCollision(bodyA, bodyB, callback, 1) world:testCollision(callback) </source>
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap