Difference between revisions of "R3d.World:createHingeJoint"
From GiderosMobile
Line 20: | Line 20: | ||
=== Example === | === Example === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | require "reactphysics3d" | |
local world = r3d.World.new(0, -9.8, 0) | local world = r3d.World.new(0, -9.8, 0) | ||
− | world:createHingeJoint(cube01body, cube02body, 0, 0, 0, 1, | + | local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true}) |
</source> | </source> | ||
{{R3d.World}} | {{R3d.World}} |
Revision as of 00:55, 19 February 2020
Available since: Gideros 2019.10
Class: R3d.World
Description
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
Parameters
bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (varies)
Example
require "reactphysics3d"
local world = r3d.World.new(0, -9.8, 0)
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap