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- (global)
- * Initialisation and Core
- 2D Space Shooter Part 1: Planning, Tooling, Layers, Objects
- 2D Space Shooter Part 2: Background
- 2D Space Shooter Part 3: Ships
- 2D Space Shooter Part 4: Player
- 2D Space Shooter Part 5: Firing
- 2D Space Shooter Part 6: Enemies
- 3D Plane
- Accelerometer
- Accelerometer.isAvailable
- Accelerometer.new
- Accelerometer:getAcceleration
- Accelerometer:start
- Accelerometer:stop
- Adding a New Resolution to the Player
- Ads
- Ads.new
- Ads:checkConsent
- Ads:enableTesting
- Ads:get
- Ads:getHeight
- Ads:getPosition
- Ads:getWidth
- Ads:getX
- Ads:getY
- Ads:hideAd
- Ads:loadAd
- Ads:set
- Ads:setAlignment
- Ads:setKey
- Ads:setPosition
- Ads:setX
- Ads:setY
- Ads:showAd
- AlertDialog
- AlertDialog.new
- AlertDialog:hide
- AlertDialog:show
- AlertDialog Event.COMPLETE
- All Classes and more
- Animated Sprite Factory
- Animations With Movieclip
- Application
- Application.CONSTANTS
- Application.LANDSCAPE LEFT
- Application.LANDSCAPE RIGHT
- Application.PORTRAIT
- Application.PORTRAIT UPSIDE DOWN
- Application:applyStyles