Difference between revisions of "R3d.Body:raycast"
From GiderosMobile
(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Body<br/> === Description === Performs a ray cast on the body. <source lang="lua"> r3d.Body:raycast(sx,sy,sz,...") |
(No difference)
|
Revision as of 21:11, 22 January 2020
Available since: Gideros 2019.10
Class: R3d.Body
Description
Performs a ray cast on the body.
r3d.Body:raycast(sx,sy,sz,ex,ey,ez)
Parameters
sx: (number) the starting position of the raycast on the X axis
sy: (number) the starting position of the raycast on the Y axis
sz: (number) the starting position of the raycast on the Z axis
ex: (number) the ending position of the raycast on the X axis
ey: (number) the ending position of the raycast on the Y axis
ez: (number) the ending position of the raycast on the Z axis
Example
ship.body:raycast(0, 0, 0, 0, 0, 32)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside