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  • '''Defined by:''' [[R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.
    370 bytes (57 words) - 14:36, 28 May 2025
  • 282 bytes (33 words) - 05:09, 17 February 2020
  • 282 bytes (33 words) - 05:08, 17 February 2020
  • 282 bytes (33 words) - 05:09, 17 February 2020
  • '''Defined by:''' [[R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.
    404 bytes (60 words) - 14:35, 28 May 2025
  • '''Defined by:''' [[R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.
    405 bytes (61 words) - 14:36, 28 May 2025

Page text matches

  • Destroys a rigid body in the dynamics world. r3d.World:destroyBody(body)
    469 bytes (60 words) - 14:32, 13 July 2023
  • Destroys a rigid body. b2.World:destroyBody(body)
    403 bytes (51 words) - 14:27, 13 July 2023
  • '''Class:''' [[b2.Body]]<br/> Sets the sleep state of the body. A sleeping body has very low CPU cost.
    364 bytes (53 words) - 23:04, 30 April 2025
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> ...density. All fixtures attached to a body are implicitly destroyed when the body is destroyed.
    695 bytes (96 words) - 16:58, 12 July 2023
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    738 bytes (91 words) - 14:32, 13 July 2023
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    772 bytes (93 words) - 14:32, 13 July 2023
  • UrlLoader:load(url,method,headers,body) ...UrlLoader.new]] for more detailed description of ''url'', ''method'' and ''body'' parameters.
    782 bytes (105 words) - 14:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...gular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    419 bytes (57 words) - 14:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...inear damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    416 bytes (57 words) - 14:31, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the sleeping state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise.
    426 bytes (55 words) - 17:10, 12 July 2023
  • A rigid body represents an object that you want to simulate in the world. It has a mass, In order to create a rigid body, you need to specify its transform.
    1 KB (204 words) - 11:08, 16 December 2025
  • '''Class:''' [[b2.Body]]<br/> Whether the body can rotate.
    294 bytes (34 words) - 23:03, 30 April 2025
  • '''Class:''' [[b2.Body]]<br/> Strengthens or weakens the effect of the world gravity on a body.
    524 bytes (72 words) - 23:02, 30 April 2025
  • '''Defined by:''' [[R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.
    370 bytes (57 words) - 14:36, 28 May 2025
  • '''Class:''' [[R3d.Body]]<br/> ...e at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second).
    642 bytes (82 words) - 14:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the world body origin position.
    435 bytes (54 words) - 17:20, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
    978 bytes (151 words) - 17:23, 12 July 2023
  • '''Defined by:''' [[R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.
    405 bytes (61 words) - 14:36, 28 May 2025
  • ...e is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContact
    458 bytes (59 words) - 18:10, 26 April 2022
  • '''Class:''' [[b2.Body]]<br/> Whether the body can sleep.
    304 bytes (37 words) - 22:55, 30 April 2025

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