R3d.World:testAABBOverlap

From GiderosMobile
Revision as of 01:25, 22 January 2020 by MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.World<br/> === Description === Checks if two bodies AABB overlap. <source lang="lua"> (bool) = r3d...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Available since: Gideros 2019.10
Class: R3d.World

Description

Checks if two bodies AABB overlap.

(bool) = r3d.World:testAABBOverlap(bodyA, bodyB)

Parameters

bodyA: (body) the first body to test collisions with
bodyB: (body) the second body to test collisions with

Return values

Returns (boolean) either true or false

Example

local c = 1
function collisionsEventListener()
	if world:testAABBOverlap(bodyA, bodyB) then
		print("collision AABB", c)
		c += 1
	end
end
world:setEventListener(collisionsEventListener)