R3d.World:testOverlap
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.World
Description
Checks if two bodies overlap.
(bool) = r3d.World:testOverlap(bodyA, bodyB)
Parameters
bodyA: (body) the first body to test collisions with
bodyB: (body) the second body to test collisions with
Return values
Returns (boolean) either true or false
Example
local c = 1
function collisionsEventListener()
if world:testOverlap(shipvp.body, ground01body) then
print("collision", c)
c += 1
end
end
world:setEventListener(collisionsEventListener)
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap