Difference between revisions of "R3d.Body:testPointInside"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Body<br/> === Description === Checks if a point is inside any collision shapes of the body. <sourc...") |
m (Text replacement - "<source" to "<syntaxhighlight") |
||
Line 6: | Line 6: | ||
=== Description === | === Description === | ||
Checks if a point is inside any collision shapes of the body. | Checks if a point is inside any collision shapes of the body. | ||
− | < | + | <syntaxhighlight lang="lua"> |
(bool) = r3d.Body:testPointInside(x,y,z) | (bool) = r3d.Body:testPointInside(x,y,z) | ||
</source> | </source> | ||
Line 19: | Line 19: | ||
=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
bool = ship.body:testPointInside(0, 4, 0)) | bool = ship.body:testPointInside(0, 4, 0)) | ||
</source> | </source> | ||
{{R3d.Body}} | {{R3d.Body}} |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.Body
Description
Checks if a point is inside any collision shapes of the body. <syntaxhighlight lang="lua"> (bool) = r3d.Body:testPointInside(x,y,z) </source>
Parameters
x: (number) the position of the point in the X axis world coordinate
y: (number) the position of the point in the Y axis world coordinate
z: (number) the position of the point in the Z axis world coordinate
Return values
Returns (boolean) true if a point is inside any collision shapes of the body.
Example
<syntaxhighlight lang="lua"> bool = ship.body:testPointInside(0, 4, 0)) </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside